How Do I Scale Art to Five Times the Original Size

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Scale objects

Scaling an object enlarges or reduces information technology horizontally (along the x centrality), vertically (along the y axis), or both. Objects scale relative to a reference point which varies depending on the scaling method y'all choose. You can change the default reference point for most scaling methods, and you can as well lock the proportions of an object.

After you lot scale an object, Illustrator does not retain the original size of the object in memory. Therefore, you lot cannot resume the original size of the object. However, you lot can come across the resolution of the object in the Document Info panel and decide on the scale at which y'all want to resize the object, while retaining the object'due south resolution.

Past default, strokes and effects are not scaled forth with objects. To scale strokes and effects, cull Edit > Preferences > General (Windows) or Illustrator > Preferences > General (Mac OS), and select Scale Strokes & Effects. If you lot desire to choose whether to scale strokes and furnishings on a case-by-case basis, utilise the Transform panel or the Scale command to scale objects.

Scale objects

The Scale Strokes & Furnishings option scales the object, the drop shadow upshot, and the stroke (left); only the object scales when this option is off (right).
  1. Select one or more than objects.

  2. Select the Scale tool .

    • To scale relative to the object's middle point, elevate anywhere in the document window until the object is the desired size.

    • To scale relative to a different reference indicate, click where yous want the reference point to exist in the document window, motility the pointer away from the reference betoken, and then drag until the object is the desired size.

    • To maintain the object's proportions as it scales, hold down Shift as y'all elevate diagonally.

      Tip: While using the Scale tool with the Shift cardinal, start dragging at an angle of 45° horizontally or vertically simply in an angle.

    • To scale the object forth a single axis, concur down Shift as you drag vertically or horizontally.

    For effectively control over scaling, start dragging farther from the reference point.

Scale objects with the bounding box

  1. Select one or more than objects.

  2. Select the Selection tool or the Gratis Transform tool .

  3. Elevate a bounding box handle until the object is the desired size.

    Objects calibration relative to the opposite handle of the bounding box.

  4. Do whatever of the following to control the scaling behavior:

    • To maintain the object's proportions, hold downwardly Shift equally you elevate.

    • To scale relative to the object's center betoken, concord downwards Alt (Windows) or Pick (Mac OS) as you drag.

Calibration objects to a specific width and pinnacle

  1. Select ane or more objects.

  2. In the Transform console, enter a new value in the Width (Westward) or Superlative (H) box, or both.

    You can do any of the following earlier you enter a value to command the scaling behavior:

    • To maintain the objects' proportions, click the lock proportions button.

    • To alter the reference point for scaling, click a white square on the reference indicate locator.

    • To calibration stroked paths and any size-related effects along with the object, select Scale Strokes & Effects from the panel bill of fare.

You can also maintain proportions by entering a value in the Due west or H box, and and so pressing Ctrl (Windows) or Command (Mac Bone) while you press Enter.

Calibration objects by a specific pct

  1. Select ane or more objects.

    • To scale from the middle, choose Object > Transform > Scale or double-click the Calibration tool.

    • To scale relative to a dissimilar reference betoken, select the Calibration tool and Alt‑click (Windows) or Choice‑click (Mac OS) where yous want the reference point to be in the document window.

  2. In the Calibration dialog box, practise one of the following:

    • To maintain the object's proportions as it scales, select Uniform, and enter a percentage in the Calibration text box.

    • To scale the pinnacle and width separately, select Non-Uniform, and enter a percentage in the Horizontal and Vertical text boxes.

      The scale factors are relative to the reference point and can be negative or positive.

  3. To scale stroked paths and whatsoever size-related effects forth with the object, select Scale Strokes & Effects.

  4. If the objects incorporate a pattern fill, select Patterns to scale the pattern. Deselect Objects if you want to calibration the blueprint merely not the objects.

  5. Click OK, or click Copy to scale a copy of the objects.

Calibration multiple objects

  1. Choose Object > Transform > Transform Each.

    You cannot enter a specific width for scaling multiple objects. In Illustrator, you lot tin can only scale objects in percentage measurements.

  2. Set percentages for horizontal and vertical scaling in the Calibration department of the dialog box.

  3. To change the reference bespeak, click a white square on the reference bespeak locator .

  4. Click OK, or click Copy to scale a copy of each object.

Shear objects

Shearing an object slants, or skews, the object along the horizontal or vertical centrality, or a specified bending that's relative to a specified axis. Objects shear relative to a reference point which varies depending on the shearing method you choose and tin can be inverse for near shearing methods. Y'all can lock 1 dimension of an object as y'all shear information technology, and yous can shear one object or multiple objects simultaneously.

Shearing is useful for creating cast shadows.

Shear objects

Shearing relative to the eye (left) compared to shearing relative to a user-defined reference signal (right)
  1. Select i or more objects.

  2. Select the Shear tool .

    • To shear relative to the object's center, elevate anywhere in the document window.

    • To shear relative to a dissimilar reference point, click anywhere in the document window to motility the reference indicate, move the pointer away from the reference point, and and so drag until the object is at the desired camber.

    • To shear forth the object's vertical axis, drag anywhere in the document window in an upward or down direction. To constrain the object to its original width, hold down Shift.

    • To shear forth the object's horizontal axis, drag anywhere in the certificate window in a left or right management. To constrain the object to its original acme, concord downwards Shift.

Shear objects with the Shear command

  1. Select 1 or more objects.

    • To shear from the center, cull Object > Transform > Shear or double-click the Shear tool.

    • To shear from a different reference point, select the Shear tool and Alt‑click (Windows) or Choice‑click (Mac OS) where yous want the reference betoken to be in the document window.

  2. In the Shear dialog box, enter a shear angle from ‑359 to 359. The shear angle is the corporeality of slant practical to the object in a clockwise direction and is relative to a line that'due south perpendicular to the shear axis.

  3. Select the axis along which to shear the object.

    If you chose an angled axis, enter a value between –359 and 359, relative to the horizontal axis.

  4. If the objects incorporate a pattern fill up, select Patterns to movement the pattern. Deselect Objects if you want to movement the pattern but non the objects.

  5. Click OK, or click Re-create to shear a re-create of the objects.

  1. Select one or more objects.

  2. Select the Costless Transform tool .

    • To shear forth the object'south vertical axis, start dragging the centre-left or middle-correct bounding-box handle, and then hold down Ctrl+Alt (Windows) or Option+Command (Mac OS) as you lot drag upwards or downwards. Y'all can as well concur downwardly Shift to constrain the object to its original width.

    • To shear forth the object's horizontal axis, get-go dragging the elevation-heart or bottom-eye bounding-box handle and and so hold down Ctrl+Alt (Windows) or Option+Command (Mac Os) as you elevate right or left. You can also hold down Shift to constrain the object to its original elevation.

Shear objects with the Transform console

  1. Select i or more objects.

  2. In the Transform console, enter a value in the Shear text box.

    To change the reference bespeak, click a white square on the reference point locator before you enter the value.

    You tin can also recollect the Transform panel past clicking X, Y, Westward, or H in the Command console.

Distort objects

You tin distort objects by using the Costless Transform tool or a liquify tool. Use the Free Transform tool when you lot want to distort freely; employ a liquify tool if y'all desire to accept advantage of specific preset distortions such as twirls, puckers, or wrinkles.

  1. Select one or more than objects.

  2. Select the Free Transform tool .

  3. First dragging a corner handle on the bounding box (not a side handle), and then do 1 of the following:

    • Concur down Ctrl (Windows) or Command (Mac OS) until the option is at the desired level of baloney.

    • Concord downwardly Shift+Alt+Ctrl (Windows) or Shift+Choice+Command (Mac OS) to distort in perspective.

    Distorting in perspective

    Distorting in perspective

You cannot use liquify tools on linked files or objects that comprise text, graphs, or symbols.

To find liquify tools in the Tools panel, run across Tools console overview and Reshaping tool gallery.

  1. Select a liquify tool, and click or drag over the objects you want to distort.

  2. (Optional) To isolate the distortion to specific objects, select the objects before using the tool.

  3. (Optional) To modify the size of the tool cursor and fix other tool options, double-click the liquify tool and specify whatsoever of the following:

    Width and Pinnacle

    Controls the size of the tool cursor.

    Angle

    Controls the orientation of the tool cursor.

    Intensity

    Specifies the rate of modify for the distortion. Higher values equal faster changes.

    Use Pressure Pen

    Uses the input from a tablet or pen instead of the Intensity value. If you don't have a pressure-sensitive tablet attached, this option is dimmed.

    Complication (Scallop, Crystallize, and Wrinkle tools)

    Specifies how closely the results of the detail castor are spaced on the object's outline. This is closely tied with the Particular value.

    Detail

    Specifies the spacing between points introduced into the object'south outline (higher values infinite points closer together).

    Simplify (Warp, Twirl, Pucker, and Bloat tools)

    Specifies how much you lot want to reduce the superfluous points that practice non measurably affect the overall appearance of the shape.

    Twirl Charge per unit (Twirl tool only)

    Specifies the rate at which the twirl is applied. Enter a value between –180° and 180°. Negative values twirl the object clockwise and positive values twirl counterclockwise. The object twirls faster with values that are closer to either –180° or 180°. To twirl slowly, specify a rate close to 0°.

    Horizontal and Vertical (Wrinkle tool only)

    Specifies how far autonomously the control points are placed.

    Castor Affects Anchor Points, Brush Affects In Tangent Handles, or Brush Affects Out Tangent Handles (Scallop, Crystallize, Wrinkle tools)

    Enables the tool brush to brand changes to these properties.

Puppet Warp lets you twist and misconstrue parts of your artwork, such that the transformations appear natural. You can add together, motion, and rotate pins to seamlessly transform your artwork into different variations using the Boob Warp tool in Illustrator.

Choose the Puppet Warp tool from the Tools panel and add together pins to your artwork.

Move or rotate the selected pin to transform your artwork.

To acquire how to distort your artwork using the Puppet Warp tool, run across Boob Warp.

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Source: https://helpx.adobe.com/illustrator/using/scaling-shearing-distorting-objects.html

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